All W-Engines
Browse all W-Engines with stats, passives, and recommendations.
Showing 70 W-Engines
B-Rank[Cinder] Cobalt
Upon becoming the active character in combat, the equipper's ATK increases by 7.2% for 10s. This effect can trigger once every 20s.
B-Rank[Identity] Base
When attacked, the equipper's DEF increases by 20% for 8s.
B-Rank[Identity] Inflection
When attacked, reduces the attacker's DMG by 6% for 12s.
B-Rank[Lunar] Decrescent
Launching a Chain Attack or Ultimate increases the equipper's DMG by 15% for 6s.
B-Rank[Lunar] Noviluna
Launching an EX Special Attack generates 3 Energy for the equipper. This effect can trigger once every 12s.
B-Rank[Lunar] Pleniluna
Basic Attack, Dash Attack, and Dodge Counter DMG increases by 12%.
B-Rank[Magnetic Storm] Alpha
Accumulating Anomaly Buildup increases the equipper's Anomaly Mastery by 25 for 10s. This effect can trigger once every 20s.
B-Rank[Magnetic Storm] Bravo
Accumulating Anomaly Buildup increases the equipper's Anomaly Proficiency by 25 for 10s. This effect can trigger once every 20s.
B-Rank[Magnetic Storm] Charlie
Whenever a squad member inflicts an Attribute Anomaly on an enemy, the equipper generates 3.5 Energy. This effect can trigger once every 12s.
B-Rank[Reverb] Mark I
Launching an EX Special Attack increases all squad members' Impact by 8% for 10s. This effect can trigger once every 20s. Passive effects of the same name do not stack.
B-Rank[Reverb] Mark II
Launching an EX Special Attack or Chain Attack increases all squad members' Anomaly Mastery and Anomaly Proficiency by 10 for 10s. This effect can trigger once every 20s. Passive effects of the same name do not stack.
B-Rank[Reverb] Mark III
Launching a Chain Attack or Ultimate increases all squad members' ATK by 8% for 10s. This effect can trigger once every 20s. Passive effects of the same name do not stack.
B-Rank[Vortex] Arrow
The equipper's attacks inflict 8% more Daze on their main target.
B-Rank[Vortex] Hatchet
Upon becoming the active character in combat, the equipper's Impact increases by 9% for 10s. This effect can trigger once every 20s.
B-Rank[Vortex] Revolver
EX Special Attacks inflict 10% more Daze.
A-RankBashful Demon
Increases Ice DMG by 15%. When launching an EX Special Attack, all squad members' ATK increases by 2% for 12s, stacking up to 4 times. Repeated triggers reset the duration. Passive effects of the same name do not stack.
A-RankBig Cylinder
Reduces DMG taken by 7.5%. After being attacked, the next attack to hit an enemy will trigger a critical hit and deal 600% of the equipper's DEF as additional DMG. This effect can be triggered once every 7.5s.
S-RankBlazing Laurel
Upon launching a Quick Assist or Perfect Assist, the equipper's Impact increases by 25% for 8s. When the equipper launches and hits an enemy with a Basic Attack, apply Wilt to the target for 30s, stacking up to 20 times, repeated triggers reset the duration. When any squad member hits an enemy, for every stack of Wilt applied to the target, the CRIT DMG of the Ice DMG and Fire DMG dealt by that attack increases by 1.5%. Only one instance of this effect can exist in the same squad.
A-RankBox Cutter
Upon launching an Aftershock, the equipper's Physical DMG increases by 15%, and Daze increases by 10%, lasting 10s.
A-RankBunny Band
Increases Max HP by 8%. Increases the equipper's ATK by 10% when they are shielded.
A-RankCannon Rotor
Increases ATK by 7.5%. Landing a critical hit on an enemy will inflict an additional 200% of ATK as DMG. This effect can trigger once every 8s.
S-RankDeep Sea Visitor
Increases Ice DMG by 15%. When hitting an enemy with a Basic Attack, ATK increases by 3.5% for 8s, stacking up to 5 times.
A-RankDemara Battery Mark II
Increases Electric DMG by 15%. When the equipper hits an enemy with a Dodge Counter or Assist Attack, their Energy Generation Rate increases by 18% for 8s.
A-RankDrill Rig - Red Axis
When launching an EX Special Attack or Chain Attack, Electric DMG from Basic Attacks and Dash Attacks increases by 50% for 10s. This effect can trigger once every 15s.
A-RankElectro-Lip Gloss
When there are enemies inflicted with Attribute Anomaly on the field, the equipper's ATK increases by 10% and they deal an additional 15% more DMG to the target.
S-RankElegant Vanity
When any squad member enters the field through a Quick Assist, Chain Attack, Defensive Assist, or Evasive Assist, the equipper gains 5 Energy. This effect can trigger once every 5s. When the equipper consumes 25 or more Energy, the DMG dealt by all squad members increases by 10%, stacking up to 2 times, and lasting 20s. Repeated triggers reset the duration. Only one instance of this effect can exist in the same squad.
S-RankFlamemaker Shaker
While off-field, the equipper's Energy Regen increases by 0.6/s. When hitting an enemy with an EX Special Attack or Assist Attack, the equipper's DMG increases by 3.5%, stacking up to 10 times and lasting for 6s. This effect can trigger once every 0.3s. While off-field, the stack effect is doubled. Repeated triggers reset the duration. Upon obtaining the DMG increase effect, if the number of current stacks is greater than or equal to 5, then the equipper's Anomaly Proficiency increases by 50. This Anomaly Proficiency increase does not stack and lasts for 6s.
S-RankFlight of Fancy
Increases Anomaly Buildup Rate by 40%. When the equipper deals Ether DMG, their Anomaly Proficiency increases by 20 for 5s, stacking up to 6 times. This effect can trigger once every 0.5s, and repeated triggers reset the duration.
S-RankFusion Compiler
Increases Anomaly Proficiency by 25. When triggering Attribute Anomaly, increases team Anomaly Proficiency by 15 for 10s.
A-RankGilded Blossom
ATK increases by 6%, and DMG dealt by EX Special Attacks increases by 15%.
S-RankHailstorm Shrine
CRIT DMG increases by 50%. When using an EX Special Attack or when any squad member applies an Attribute Anomaly to an enemy, the equipper's Ice DMG increases by 20%, stacking up to 2 times and lasting 15s. The duration of each stack is calculated separately.
S-RankHeartstring Nocturne
CRIT DMG increases by 50%. When the equipper enters combat, or activates a Chain Attack or Ultimate, they gain 1 stack of Heartstring. Each stack of Heartstring allows the equipper's Chain Attack and Ultimate to ignore 12.5% of the target's Fire RES, stacking up to 2 times and lasting 30s. Repeated triggers reset the duration.
S-RankHellfire Gears
While off-field, the equipper's Energy Regen increases by 0.6/s. When using an EX Special Attack, the equipper's Impact is increased by 10% for 10s, stacking up to 2 times. The duration of each stack is calculated separately.
A-RankHousekeeper
While off-field, the equipper's Energy Regen increases by 0.45/s. When an EX Special Attack hits an enemy, the equipper's Physical DMG increases by 3%, stacking up to 15 times and lasting 1s. Repeated triggers reset the duration.
S-RankIce-Jade Teapot
When a Basic Attack hits an enemy, gain 1 stack of Tea-riffic. Each stack of Tea-riffic increases the user's Impact by 0.7%, stacking up to 30 times, and lasting for 8s. The duration of each stack is calculated separately. Upon acquiring Tea-riffic, if the equipper possesses stacks of Tea-riffic greater than or equal to 15, all squad members' DMG is increased by 20% for 10s. Passive effects of the same name do not stack.
A-RankKaboom the Cannon
When any friendly unit in the squad attacks and hits an enemy, all friendly units' ATK increases by 2.5% for 8s, stacking up to 4 times. The duration of each stack is calculated separately, and each friendly unit can provide 1 stack of the buff. Passive effects of the same name do not stack.
A-RankMarcato Desire
When an EX Special Attack or Chain Attack hits an enemy, the equipper's ATK increases by 6% for 8s. While the target is under an Attribute Anomaly, this effect is increased by an additional 6%.
S-RankMyriad Eclipse
Increases CRIT DMG by 45%. When using an EX Special Attack, Chain Attack, or Ultimate to deal Ice DMG, the equipper gains the Absolute Zero Death Sentence effect for 3s. While Absolute Zero Death Sentence is active, the character ignores 25% of the enemy's DEF when landing a hit.
A-RankOriginal Transmorpher
Increases Max HP by 8%. When attacked, the equipper's Impact is increased by 10% for 12s.
A-RankPeacekeeper - Specialized
While Shielded, the equipper's Energy Regen increases by 0.4/s. The Anomaly Buildup of EX Special Attacks and Assist Follow-Ups increase by 36%.
A-RankPrecious Fossilized Core
When the target's HP is no lower than 50%, the equipper inflicts 10% more Daze to the target. When the target's HP is no lower than 75%, this bonus is further increased by 10%.
A-RankPuzzle Sphere
Upon launching an EX Special Attack, the equipper's CRIT DMG increases by 16% for 12s. Additionally, if the target's current HP is below 50% of their Max HP, EX Special Attack DMG increases by 20%.
S-RankQingming Birdcage
CRIT Rate increases by 20%. When the equipper launches an EX Special Attack, the character gains 1 stack of Qingming Companion effect, stacking up to 2 times and lasting 15s. On entering combat, immediately gain 2 stacks. Repeated triggers reset the duration. Each stack of the Qingming Companion effect increases the equipper's Ether DMG by 8%, and increases Ultimate and EX Special Attack Ether Sheer DMG by 10%.
A-RankRadiowave Journey
When launching a Chain Attack or Ultimate, the equipper gains 1 stack of a buff effect. Each stack increases the equipper's Sheer Force by 80, stacking up to 3 times, and lasting 12s. The duration of each stack is calculated separately.
S-RankRainforest Gourmet
Increases Ether DMG by 15%. After using an EX Special Attack, increases Ether DMG by an additional 20% for 12s.
A-RankReel Projector
When a squad member's HP is greater than or equal to 50%, they take 7.5% less DMG, and 10% less Miasma Contamination. Only one instance of this effect can exist in the same squad.
S-RankRiot Suppressor Mark VI
Increases CRIT Rate by 15%. Launching an EX Special Attack grants the equipper 8 Charge stacks, up to a maximum of 8 stacks. Whenever the equipper's Basic Attack or Dash Attack deals Ether DMG, consumes a Charge stack and increases the skill's DMG by 35%.
S-RankRoaring Fur-nace
The Daze dealt by the equipper's EX Special Attack, Chain Attack, and Ultimate increases by 28%. When using a Chain Attack or Ultimate to deal Fire DMG, the DMG dealt by all squad members increases by 10%, stacking up to 2 times and lasting 30s. The duration of each stack is calculated separately. Triggers once per use of a skill. Only one instance of this effect can exist in the same squad.
A-RankRoaring Ride
When EX Special Attack hits an enemy, one of three possible effects is randomly triggered for 5 seconds. This effect can trigger once every 0.3s. The same types of effects cannot stack. Repeated triggers reset the duration, allowing several effects to be active at once: Increases the equipper's ATK by 8%, increases the equipper's Anomaly Proficiency by 40, or increases the equipper's Anomaly Buildup Rate by 25%.
S-RankSevered Innocence
CRIT DMG is increased by 30%. When the equipper lands a hit with a Basic Attack, Special Attack, or Aftershock, they gain 1 stack of a buff. Each stack increases the equipper's CRIT DMG by an additional 10%, stacking up to 3 times. The effect lasts for 30s, with each stack's duration calculated separately, and can only be triggered once per use of a skill. With all 3 stacks, the equipper's Electric DMG increases by 20%.
S-RankSharpened Stinger
Upon activating a Dash Attack, gain 1 stack of Predatory Instinct. Each stack of Predatory Instinct increases the equipper's Physical DMG by 12% for 10s, stacking up to 3 times. This effect can trigger once every 0.5s and repeated triggers reset the duration. When entering combat or triggering Perfect Dodge, gain 3 stacks of Predatory Instinct. While Predatory Instinct is at maximum stacks, the equipper's Anomaly Buildup Rate increases by 40%.
A-RankSix Shooter
The equipper gains 1 Charge stack every 3s, stacking up to 6 times. When launching an EX Special Attack, consumes all Charge stacks and each stack consumed increases the skill's Daze inflicted by 4%.
A-RankSlice of Time
Any squad members' Dodge Counter, EX Special Attack, Assist Attack, or Chain Attack respectively generates 20/25/30/35 more Decibels and generates 0.7 Energy for the equipper. This effect can trigger once every 12s. The cooldown for each type of attack is independent of others. Passive effects of the same name do not stack.
S-RankSpectral Gaze
When the equipper's Aftershock hits an enemy, causing Electric DMG, the target's DEF is reduced by 25% for 5s. Passive effects of the same name do not stack. When this effect is triggered, if the equipper is not the active character, they gain 1 stack of Spirit Lock, up to a maximum of 3 stacks. This can trigger only once per use of a skill. Each stack of Spirit Lock increases the equipper's Impact by 4%, lasting 12s. The duration of each stack is calculated separately. At full stacks of Spirit Lock, the equipper's Impact increases by an additional 8%.
A-RankSpring Embrace
Reduces DMG taken by 7.5%. When attacked, the equipper's Energy Generation Rate increases by 10% for 12s. When the equipper switches off-field, this buff will be transferred to the new on-field character with its duration refreshed. Passive effects of the same name do not stack.
A-RankStarlight Engine
Launching a Dodge Counter or Quick Assist increases the equipper's ATK by 12% for 12s.
A-RankStarlight Engine Replica
Increases the equipper's Physical DMG against the target by 36% for 8s upon hitting an enemy at least 6 meters away with a Basic Attack or Dash Attack.
A-RankSteam Oven
For every 10 Energy accumulated, the equipper's Impact is increased by 2%, stacking up to 8 times. After Energy is consumed, this bonus remains for 8 more seconds. The duration of each stack is calculated separately.
S-RankSteel Cushion
Increases Physical DMG by 20%. The equipper's DMG increases by 25% when hitting the enemy from behind.
A-RankStreet Superstar
Whenever a squad member launches a Chain Attack, the equipper gains 1 Charge stack, stacking up to 3 times. Upon activating their own Ultimate, the equipper consumes all Charge stacks, and each stack increases the skill's DMG by 15%.
S-RankThe Brimstone
Upon hitting an enemy with a Basic Attack, Dash Attack, or Dodge Counter, the equipper's ATK increases by 3.5% for 8s, stacking up to 8 times. This effect can trigger once every 0.5s. The duration of each stack is calculated separately.
S-RankThe Restrained
When the equipper triggers a Perfect Dodge, increases Impact by 12% for 10s. Can stack up to 2 times.
A-RankThe Vault
Dealing Ether DMG using an EX Special Attack, Chain Attack, or Ultimate increases all units' DMG against the target by 15% and increases the equipper's Energy Regen by 0.5/s for 2s. Passive effects of the same name do not stack.
S-RankTimeweaver
The equipper's Electric Anomaly Buildup Rate increases by 30%. When Special Attacks or EX Special Attacks hit enemies suffering an Attribute Anomaly, the equipper's Anomaly Proficiency increases by 75 for 15s. When the equipper's Anomaly Proficiency is greater than or equal to 375, Disorder DMG inflicted by the equipper increases by 25%.
A-RankTremor Trigram Vessel
The equipper's EX Special Attack and Ultimate DMG increases by 25%. Whenever any squad member takes DMG or recovers HP, the equipper gains 2 Energy. This effect can trigger once every 5s.
S-RankTusks of Fury
The Shield value provided by the equipper increases by 30%. When any squad member triggers Interrupt or Perfect Dodge, all squad members' DMG increases by 18% and Daze dealt increases by 12% for 20s. Passive effects of the same name do not stack.
A-RankUnfettered Game Ball
Whenever the equipper's attack triggers an Attribute Counter effect, all units' CRIT Rate against the struck enemy increases by 12% for 12s. Passive effects of the same name do not stack.
S-RankWeeping Cradle
While off-field, the equipper's Energy Regen increases by 0.6/s. Attacks from the equipper increase all units' DMG against a struck target by 10% for 3 seconds. During this period, this effect is further increased by 1.7% every 0.5s, up to a maximum additional increase of 10.2%. Repeated triggers only refresh the duration without refreshing the DMG increase effect. Passive effects of the same name do not stack.
A-RankWeeping Gemini
Whenever a squad member inflicts an Attribute Anomaly on an enemy, the equipper gains a buff that increases Anomaly Proficiency by 30, stacking up to 4 times. This effect expires when the target recovers from Stun or is defeated. The duration of each stack is calculated separately.
S-RankZanshin Herb Case
CRIT Rate increases by 10%. Dash Attack Electric DMG increases by 40%. When any squad member applies an Attribute Anomaly or Stuns an enemy, the equipper's CRIT Rate increases by an additional 10% for 15s.