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All W-Engines

Browse all W-Engines with stats, passives, and recommendations.

Showing 70 W-Engines

[Cinder] CobaltB-Rank

[Cinder] Cobalt

RuptureATK 32HP 8%

Upon becoming the active character in combat, the equipper's ATK increases by 7.2% for 10s. This effect can trigger once every 20s.

[Identity] BaseB-Rank

[Identity] Base

DefenseATK 32DEF 12.8%

When attacked, the equipper's DEF increases by 20% for 8s.

[Identity] InflectionB-Rank

[Identity] Inflection

DefenseATK 32DEF 12.8%

When attacked, reduces the attacker's DMG by 6% for 12s.

[Lunar] DecrescentB-Rank

[Lunar] Decrescent

AttackATK 32ATK 8%

Launching a Chain Attack or Ultimate increases the equipper's DMG by 15% for 6s.

[Lunar] NovilunaB-Rank

[Lunar] Noviluna

AttackATK 32CRIT Rate 6.4%

Launching an EX Special Attack generates 3 Energy for the equipper. This effect can trigger once every 12s.

[Lunar] PlenilunaB-Rank

[Lunar] Pleniluna

AttackATK 32ATK 8%

Basic Attack, Dash Attack, and Dodge Counter DMG increases by 12%.

[Magnetic Storm] AlphaB-Rank

[Magnetic Storm] Alpha

AnomalyATK 32ATK 8%

Accumulating Anomaly Buildup increases the equipper's Anomaly Mastery by 25 for 10s. This effect can trigger once every 20s.

[Magnetic Storm] BravoB-Rank

[Magnetic Storm] Bravo

AnomalyATK 32Anomaly Proficiency 24

Accumulating Anomaly Buildup increases the equipper's Anomaly Proficiency by 25 for 10s. This effect can trigger once every 20s.

[Magnetic Storm] CharlieB-Rank

[Magnetic Storm] Charlie

AnomalyATK 32PEN Ratio 6.4%

Whenever a squad member inflicts an Attribute Anomaly on an enemy, the equipper generates 3.5 Energy. This effect can trigger once every 12s.

[Reverb] Mark IB-Rank

[Reverb] Mark I

SupportATK 32ATK 8%

Launching an EX Special Attack increases all squad members' Impact by 8% for 10s. This effect can trigger once every 20s. Passive effects of the same name do not stack.

[Reverb] Mark IIB-Rank

[Reverb] Mark II

SupportATK 32Energy Regen 16%

Launching an EX Special Attack or Chain Attack increases all squad members' Anomaly Mastery and Anomaly Proficiency by 10 for 10s. This effect can trigger once every 20s. Passive effects of the same name do not stack.

[Reverb] Mark IIIB-Rank

[Reverb] Mark III

SupportATK 32HP 8%

Launching a Chain Attack or Ultimate increases all squad members' ATK by 8% for 10s. This effect can trigger once every 20s. Passive effects of the same name do not stack.

[Vortex] ArrowB-Rank

[Vortex] Arrow

StunATK 32Impact 4.8%

The equipper's attacks inflict 8% more Daze on their main target.

[Vortex] HatchetB-Rank

[Vortex] Hatchet

StunATK 32Energy Regen 16%

Upon becoming the active character in combat, the equipper's Impact increases by 9% for 10s. This effect can trigger once every 20s.

[Vortex] RevolverB-Rank

[Vortex] Revolver

StunATK 32ATK 8%

EX Special Attacks inflict 10% more Daze.

Bashful DemonA-Rank

Bashful Demon

SupportATK 42ATK 10%

Increases Ice DMG by 15%. When launching an EX Special Attack, all squad members' ATK increases by 2% for 12s, stacking up to 4 times. Repeated triggers reset the duration. Passive effects of the same name do not stack.

Big CylinderA-Rank

Big Cylinder

DefenseATK 42DEF 16%

Reduces DMG taken by 7.5%. After being attacked, the next attack to hit an enemy will trigger a critical hit and deal 600% of the equipper's DEF as additional DMG. This effect can be triggered once every 7.5s.

Blazing LaurelS-Rank

Blazing Laurel

StunATK 48Impact 7.2%

Upon launching a Quick Assist or Perfect Assist, the equipper's Impact increases by 25% for 8s. When the equipper launches and hits an enemy with a Basic Attack, apply Wilt to the target for 30s, stacking up to 20 times, repeated triggers reset the duration. When any squad member hits an enemy, for every stack of Wilt applied to the target, the CRIT DMG of the Ice DMG and Fire DMG dealt by that attack increases by 1.5%. Only one instance of this effect can exist in the same squad.

Box CutterA-Rank

Box Cutter

StunATK 42Impact 6%

Upon launching an Aftershock, the equipper's Physical DMG increases by 15%, and Daze increases by 10%, lasting 10s.

Bunny BandA-Rank

Bunny Band

DefenseATK 40DEF 16%

Increases Max HP by 8%. Increases the equipper's ATK by 10% when they are shielded.

Cannon RotorA-Rank

Cannon Rotor

AttackATK 40CRIT Rate 8%

Increases ATK by 7.5%. Landing a critical hit on an enemy will inflict an additional 200% of ATK as DMG. This effect can trigger once every 8s.

Deep Sea VisitorS-Rank

Deep Sea Visitor

AttackATK 587CRIT Rate 24.2%

Increases Ice DMG by 15%. When hitting an enemy with a Basic Attack, ATK increases by 3.5% for 8s, stacking up to 5 times.

Demara Battery Mark IIA-Rank

Demara Battery Mark II

StunATK 42Impact 6%

Increases Electric DMG by 15%. When the equipper hits an enemy with a Dodge Counter or Assist Attack, their Energy Generation Rate increases by 18% for 8s.

Drill Rig - Red AxisA-Rank

Drill Rig - Red Axis

AttackATK 42Energy Regen 20%

When launching an EX Special Attack or Chain Attack, Electric DMG from Basic Attacks and Dash Attacks increases by 50% for 10s. This effect can trigger once every 15s.

Electro-Lip GlossA-Rank

Electro-Lip Gloss

AnomalyATK 40Anomaly Proficiency 30

When there are enemies inflicted with Attribute Anomaly on the field, the equipper's ATK increases by 10% and they deal an additional 15% more DMG to the target.

Elegant VanityS-Rank

Elegant Vanity

SupportATK 48ATK 12%

When any squad member enters the field through a Quick Assist, Chain Attack, Defensive Assist, or Evasive Assist, the equipper gains 5 Energy. This effect can trigger once every 5s. When the equipper consumes 25 or more Energy, the DMG dealt by all squad members increases by 10%, stacking up to 2 times, and lasting 20s. Repeated triggers reset the duration. Only one instance of this effect can exist in the same squad.

Flamemaker ShakerS-Rank

Flamemaker Shaker

AnomalyATK 48ATK 12%

While off-field, the equipper's Energy Regen increases by 0.6/s. When hitting an enemy with an EX Special Attack or Assist Attack, the equipper's DMG increases by 3.5%, stacking up to 10 times and lasting for 6s. This effect can trigger once every 0.3s. While off-field, the stack effect is doubled. Repeated triggers reset the duration. Upon obtaining the DMG increase effect, if the number of current stacks is greater than or equal to 5, then the equipper's Anomaly Proficiency increases by 50. This Anomaly Proficiency increase does not stack and lasts for 6s.

Flight of FancyS-Rank

Flight of Fancy

AnomalyATK 48Anomaly Proficiency 36

Increases Anomaly Buildup Rate by 40%. When the equipper deals Ether DMG, their Anomaly Proficiency increases by 20 for 5s, stacking up to 6 times. This effect can trigger once every 0.5s, and repeated triggers reset the duration.

Fusion CompilerS-Rank

Fusion Compiler

AnomalyATK 587Anomaly Proficiency 48

Increases Anomaly Proficiency by 25. When triggering Attribute Anomaly, increases team Anomaly Proficiency by 15 for 10s.

Gilded BlossomA-Rank

Gilded Blossom

AttackATK 40ATK 10%

ATK increases by 6%, and DMG dealt by EX Special Attacks increases by 15%.

Hailstorm ShrineS-Rank

Hailstorm Shrine

AnomalyATK 50CRIT Rate 9.6%

CRIT DMG increases by 50%. When using an EX Special Attack or when any squad member applies an Attribute Anomaly to an enemy, the equipper's Ice DMG increases by 20%, stacking up to 2 times and lasting 15s. The duration of each stack is calculated separately.

Heartstring NocturneS-Rank

Heartstring Nocturne

AttackATK 48CRIT Rate 9.6%

CRIT DMG increases by 50%. When the equipper enters combat, or activates a Chain Attack or Ultimate, they gain 1 stack of Heartstring. Each stack of Heartstring allows the equipper's Chain Attack and Ultimate to ignore 12.5% of the target's Fire RES, stacking up to 2 times and lasting 30s. Repeated triggers reset the duration.

Hellfire GearsS-Rank

Hellfire Gears

StunATK 46Impact 7.2%

While off-field, the equipper's Energy Regen increases by 0.6/s. When using an EX Special Attack, the equipper's Impact is increased by 10% for 10s, stacking up to 2 times. The duration of each stack is calculated separately.

HousekeeperA-Rank

Housekeeper

AttackATK 42ATK 10%

While off-field, the equipper's Energy Regen increases by 0.45/s. When an EX Special Attack hits an enemy, the equipper's Physical DMG increases by 3%, stacking up to 15 times and lasting 1s. Repeated triggers reset the duration.

Ice-Jade TeapotS-Rank

Ice-Jade Teapot

StunATK 48Impact 7.2%

When a Basic Attack hits an enemy, gain 1 stack of Tea-riffic. Each stack of Tea-riffic increases the user's Impact by 0.7%, stacking up to 30 times, and lasting for 8s. The duration of each stack is calculated separately. Upon acquiring Tea-riffic, if the equipper possesses stacks of Tea-riffic greater than or equal to 15, all squad members' DMG is increased by 20% for 10s. Passive effects of the same name do not stack.

Kaboom the CannonA-Rank

Kaboom the Cannon

SupportATK 42Energy Regen 20%

When any friendly unit in the squad attacks and hits an enemy, all friendly units' ATK increases by 2.5% for 8s, stacking up to 4 times. The duration of each stack is calculated separately, and each friendly unit can provide 1 stack of the buff. Passive effects of the same name do not stack.

Marcato DesireA-Rank

Marcato Desire

AttackATK 40CRIT Rate 8%

When an EX Special Attack or Chain Attack hits an enemy, the equipper's ATK increases by 6% for 8s. While the target is under an Attribute Anomaly, this effect is increased by an additional 6%.

Myriad EclipseS-Rank

Myriad Eclipse

AttackATK 48CRIT Rate 9.6%

Increases CRIT DMG by 45%. When using an EX Special Attack, Chain Attack, or Ultimate to deal Ice DMG, the equipper gains the Absolute Zero Death Sentence effect for 3s. While Absolute Zero Death Sentence is active, the character ignores 25% of the enemy's DEF when landing a hit.

Original TransmorpherA-Rank

Original Transmorpher

DefenseATK 40HP 10%

Increases Max HP by 8%. When attacked, the equipper's Impact is increased by 10% for 12s.

Peacekeeper - SpecializedA-Rank

Peacekeeper - Specialized

DefenseATK 42ATK 10%

While Shielded, the equipper's Energy Regen increases by 0.4/s. The Anomaly Buildup of EX Special Attacks and Assist Follow-Ups increase by 36%.

Precious Fossilized CoreA-Rank

Precious Fossilized Core

StunATK 40Impact 6%

When the target's HP is no lower than 50%, the equipper inflicts 10% more Daze to the target. When the target's HP is no lower than 75%, this bonus is further increased by 10%.

Puzzle SphereA-Rank

Puzzle Sphere

RuptureATK 40ATK 10%

Upon launching an EX Special Attack, the equipper's CRIT DMG increases by 16% for 12s. Additionally, if the target's current HP is below 50% of their Max HP, EX Special Attack DMG increases by 20%.

Qingming BirdcageS-Rank

Qingming Birdcage

RuptureATK 50HP 12%

CRIT Rate increases by 20%. When the equipper launches an EX Special Attack, the character gains 1 stack of Qingming Companion effect, stacking up to 2 times and lasting 15s. On entering combat, immediately gain 2 stacks. Repeated triggers reset the duration. Each stack of the Qingming Companion effect increases the equipper's Ether DMG by 8%, and increases Ultimate and EX Special Attack Ether Sheer DMG by 10%.

Radiowave JourneyA-Rank

Radiowave Journey

RuptureATK 40HP 10%

When launching a Chain Attack or Ultimate, the equipper gains 1 stack of a buff effect. Each stack increases the equipper's Sheer Force by 80, stacking up to 3 times, and lasting 12s. The duration of each stack is calculated separately.

Rainforest GourmetS-Rank

Rainforest Gourmet

AttackATK 587Ether DMG Bonus 22.5%

Increases Ether DMG by 15%. After using an EX Special Attack, increases Ether DMG by an additional 20% for 12s.

Reel ProjectorA-Rank

Reel Projector

DefenseATK 40Impact 6%

When a squad member's HP is greater than or equal to 50%, they take 7.5% less DMG, and 10% less Miasma Contamination. Only one instance of this effect can exist in the same squad.

Riot Suppressor Mark VIS-Rank

Riot Suppressor Mark VI

AttackATK 48CRIT DMG 19.2%

Increases CRIT Rate by 15%. Launching an EX Special Attack grants the equipper 8 Charge stacks, up to a maximum of 8 stacks. Whenever the equipper's Basic Attack or Dash Attack deals Ether DMG, consumes a Charge stack and increases the skill's DMG by 35%.

Roaring Fur-naceS-Rank

Roaring Fur-nace

StunATK 48ATK 12%

The Daze dealt by the equipper's EX Special Attack, Chain Attack, and Ultimate increases by 28%. When using a Chain Attack or Ultimate to deal Fire DMG, the DMG dealt by all squad members increases by 10%, stacking up to 2 times and lasting 30s. The duration of each stack is calculated separately. Triggers once per use of a skill. Only one instance of this effect can exist in the same squad.

Roaring RideA-Rank

Roaring Ride

AnomalyATK 42ATK 10%

When EX Special Attack hits an enemy, one of three possible effects is randomly triggered for 5 seconds. This effect can trigger once every 0.3s. The same types of effects cannot stack. Repeated triggers reset the duration, allowing several effects to be active at once: Increases the equipper's ATK by 8%, increases the equipper's Anomaly Proficiency by 40, or increases the equipper's Anomaly Buildup Rate by 25%.

Severed InnocenceS-Rank

Severed Innocence

AttackATK 48CRIT DMG 19.2%

CRIT DMG is increased by 30%. When the equipper lands a hit with a Basic Attack, Special Attack, or Aftershock, they gain 1 stack of a buff. Each stack increases the equipper's CRIT DMG by an additional 10%, stacking up to 3 times. The effect lasts for 30s, with each stack's duration calculated separately, and can only be triggered once per use of a skill. With all 3 stacks, the equipper's Electric DMG increases by 20%.

Sharpened StingerS-Rank

Sharpened Stinger

AnomalyATK 48Anomaly Proficiency 36

Upon activating a Dash Attack, gain 1 stack of Predatory Instinct. Each stack of Predatory Instinct increases the equipper's Physical DMG by 12% for 10s, stacking up to 3 times. This effect can trigger once every 0.5s and repeated triggers reset the duration. When entering combat or triggering Perfect Dodge, gain 3 stacks of Predatory Instinct. While Predatory Instinct is at maximum stacks, the equipper's Anomaly Buildup Rate increases by 40%.

Six ShooterA-Rank

Six Shooter

StunATK 40Impact 6%

The equipper gains 1 Charge stack every 3s, stacking up to 6 times. When launching an EX Special Attack, consumes all Charge stacks and each stack consumed increases the skill's Daze inflicted by 4%.

Slice of TimeA-Rank

Slice of Time

SupportATK 40PEN Ratio 8%

Any squad members' Dodge Counter, EX Special Attack, Assist Attack, or Chain Attack respectively generates 20/25/30/35 more Decibels and generates 0.7 Energy for the equipper. This effect can trigger once every 12s. The cooldown for each type of attack is independent of others. Passive effects of the same name do not stack.

Spectral GazeS-Rank

Spectral Gaze

StunATK 48CRIT Rate 9.6%

When the equipper's Aftershock hits an enemy, causing Electric DMG, the target's DEF is reduced by 25% for 5s. Passive effects of the same name do not stack. When this effect is triggered, if the equipper is not the active character, they gain 1 stack of Spirit Lock, up to a maximum of 3 stacks. This can trigger only once per use of a skill. Each stack of Spirit Lock increases the equipper's Impact by 4%, lasting 12s. The duration of each stack is calculated separately. At full stacks of Spirit Lock, the equipper's Impact increases by an additional 8%.

Spring EmbraceA-Rank

Spring Embrace

DefenseATK 40ATK 10%

Reduces DMG taken by 7.5%. When attacked, the equipper's Energy Generation Rate increases by 10% for 12s. When the equipper switches off-field, this buff will be transferred to the new on-field character with its duration refreshed. Passive effects of the same name do not stack.

Starlight EngineA-Rank

Starlight Engine

AttackATK 40ATK 10%

Launching a Dodge Counter or Quick Assist increases the equipper's ATK by 12% for 12s.

Starlight Engine ReplicaA-Rank

Starlight Engine Replica

AttackATK 42ATK 10%

Increases the equipper's Physical DMG against the target by 36% for 8s upon hitting an enemy at least 6 meters away with a Basic Attack or Dash Attack.

Steam OvenA-Rank

Steam Oven

StunATK 40Energy Regen 20%

For every 10 Energy accumulated, the equipper's Impact is increased by 2%, stacking up to 8 times. After Energy is consumed, this bonus remains for 8 more seconds. The duration of each stack is calculated separately.

Steel CushionS-Rank

Steel Cushion

AttackATK 46CRIT Rate 9.6%

Increases Physical DMG by 20%. The equipper's DMG increases by 25% when hitting the enemy from behind.

Street SuperstarA-Rank

Street Superstar

AttackATK 40ATK 10%

Whenever a squad member launches a Chain Attack, the equipper gains 1 Charge stack, stacking up to 3 times. Upon activating their own Ultimate, the equipper consumes all Charge stacks, and each stack increases the skill's DMG by 15%.

The BrimstoneS-Rank

The Brimstone

AttackATK 46ATK 12%

Upon hitting an enemy with a Basic Attack, Dash Attack, or Dodge Counter, the equipper's ATK increases by 3.5% for 8s, stacking up to 8 times. This effect can trigger once every 0.5s. The duration of each stack is calculated separately.

The RestrainedS-Rank

The Restrained

StunATK 587Impact 12%

When the equipper triggers a Perfect Dodge, increases Impact by 12% for 10s. Can stack up to 2 times.

The VaultA-Rank

The Vault

SupportATK 42Energy Regen 20%

Dealing Ether DMG using an EX Special Attack, Chain Attack, or Ultimate increases all units' DMG against the target by 15% and increases the equipper's Energy Regen by 0.5/s for 2s. Passive effects of the same name do not stack.

TimeweaverS-Rank

Timeweaver

AnomalyATK 48ATK 12%

The equipper's Electric Anomaly Buildup Rate increases by 30%. When Special Attacks or EX Special Attacks hit enemies suffering an Attribute Anomaly, the equipper's Anomaly Proficiency increases by 75 for 15s. When the equipper's Anomaly Proficiency is greater than or equal to 375, Disorder DMG inflicted by the equipper increases by 25%.

Tremor Trigram VesselA-Rank

Tremor Trigram Vessel

DefenseATK 42ATK 10%

The equipper's EX Special Attack and Ultimate DMG increases by 25%. Whenever any squad member takes DMG or recovers HP, the equipper gains 2 Energy. This effect can trigger once every 5s.

Tusks of FuryS-Rank

Tusks of Fury

DefenseATK 48Impact 7.2%

The Shield value provided by the equipper increases by 30%. When any squad member triggers Interrupt or Perfect Dodge, all squad members' DMG increases by 18% and Daze dealt increases by 12% for 20s. Passive effects of the same name do not stack.

Unfettered Game BallA-Rank

Unfettered Game Ball

SupportATK 40Energy Regen 20%

Whenever the equipper's attack triggers an Attribute Counter effect, all units' CRIT Rate against the struck enemy increases by 12% for 12s. Passive effects of the same name do not stack.

Weeping CradleS-Rank

Weeping Cradle

SupportATK 46PEN Ratio 9.6%

While off-field, the equipper's Energy Regen increases by 0.6/s. Attacks from the equipper increase all units' DMG against a struck target by 10% for 3 seconds. During this period, this effect is further increased by 1.7% every 0.5s, up to a maximum additional increase of 10.2%. Repeated triggers only refresh the duration without refreshing the DMG increase effect. Passive effects of the same name do not stack.

Weeping GeminiA-Rank

Weeping Gemini

AnomalyATK 40ATK 10%

Whenever a squad member inflicts an Attribute Anomaly on an enemy, the equipper gains a buff that increases Anomaly Proficiency by 30, stacking up to 4 times. This effect expires when the target recovers from Stun or is defeated. The duration of each stack is calculated separately.

Zanshin Herb CaseS-Rank

Zanshin Herb Case

AttackATK 48CRIT DMG 19.2%

CRIT Rate increases by 10%. Dash Attack Electric DMG increases by 40%. When any squad member applies an Attribute Anomaly or Stuns an enemy, the equipper's CRIT Rate increases by an additional 10% for 15s.